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C/PEG Documentation:
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PEG
Portable Embedded GUI library and a C++ development tool set
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C/PEG is a high performance graphics application framework library
for resource conscious embedded systems. C/PEG provides the embedded
application developer with a full tool set of graphics primitives and
high level control objects to easily and quickly construct
user-friendly, graphical interfaces for any type of embedded device.
The core of C/PEG is written in ANSI conforming C.
C/PEG is an ideal solution for graphics displays using monochrome,
grayscale, or a 256-color palette.
The architecture of the library is very straight forward and easy
to understand for any moderately experienced C programmer. The C/PEG
library is self contained, singly providing all the functionality
necessary to create world object applications. The core library does
not depend on any particular functionality that may or may not be
provided by a compiler library or operating system.
Features
- Small Footprint. The typical footprint of the
library is between 60K and 100K bytes, and can be as small as
48K bytes, depending on which features of the library your
application is using.
- Portable. C/PEG is designed from the ground up
to be portable across hardware platforms, thus giving the
embedded systems designer the desecration of selecting the
technology that best suits the system's application. All of the
library's extensive functionality is equally available across
the entire range of supported hardware.
- Extensible. The library is designed to let a
programmer of any skill level easily extend or even replace the
behavior or visual representation of library objects. If a stock
object does not suit your liking, you are free, even encouraged,
to mold the object into a form that better fits the product.
- Scalable. From the smallest embedded system
with the most modest available resources, all the way up to
advanced medical and avionics devices featuring desktop level
power, C/PEG is the right graphical application framework.
This allows you to select the best hardware platform for the
product without the question of whether or not your GUI has
the ability to come along for the ride.
Input Devices
- Pointing Device support -- mouse, joystick, and/or touch screen input
- Keyboard/Keypad
- Soft Keys
Video Output
C/PEG can be used with display devices supporting any combination
of pixel resolution, color depths and memory layout. This includes
LCD, HGA, CGA, VGA and SVGA capable devices.
Tasking Models
C/PEG supports two tasking models.
- The default tasking model is single threaded. This is the model
used for stand alone operation. The single threaded model provides
the lowest overhead and is the simplest to interface.
- The second tasking model is multi-threaded support. Under this
model, any number of tasks may directly create, display, modify
and destroy user interface elements. This execution model is the
default configuration.
Language Support
The C/PEG library can be built to support 16 bit character
encoding, also referred to as Unicode. Multi-lingual applications are
most often build using string tables rather than using actual string
references. This makes it an easy process to change languages while
the application is executing. The WindowBuilder tool includes a
facility to create and maintain the string table for the application.
C/PEG provides a sub-set of the standard C string library that
provides 16 bit character handling. The provided functions include
all of the functions required by C/PEG, thus eliminating the need
to link in the compiler run time library.
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